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Techies – Dota 2 Wiki

Techies Level 0 1 15 25 30 Health 200 580 1280 2020 2300 Health regen 0.25 2.15 5.65 9.35 10.8 Mana 75 375 927 1467 1683 Mana regen 1 2.25 4.56 6.81 7.74 Armor 5 7.33 10.37 14.53 15.95 Att/sec 0.53 0.61 0.72 0.87 0.92 Damage 9‒11 34‒36 80‒82 125‒127 143‒145 Magic resistance 25% Link▶️ Movement speed 320 Link▶️ Attack speed 90 Turn rate 0.6 Vision range 1800/800 Attack range 700 Projectile speed 900 Attack animation 0.5+0.5 Base attack time 1.7 Damage block 0 Collision size 24 Legs 6 Gib type Default

Squee, Spleen, and Spoon, the Techies, are a trio of ranged intelligence heroes, known for laying deadly traps around the field with a wide array of mines.

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Having little direct combat ability, the Techies have an unorthodox, if effective, method of dealing damage to the enemy team in the form of powerful laid explosive mines and stasis traps that enable other heroes to set up a gank or retreat. Their mines, set across key points of the map — and even less conventional locations — are an effective method of denying area and guaranteeing damage if enemies dare to initiate. They have an even more bizarre ability in the form of their Blast Off! which causes them to violently explode and lose half their life but deal massive damage in a moderate area of effect.

The unique mechanics of the mines mean that the Techies utilize mechanics not used by any other hero, including preemptive mine clusters and such strong area denial that they actively play a large role in securing the area controlled by friendly heroes. The Techies have statistics aligned to those of semi-carries, but play a largely passive, defensive role throughout the game.



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Proximity Mine Techies Proximity Mine Ward Level 1 Duration Permanent Health 1 Health regeneration 0 Armor 0 Magic resistance 0% Status resistance 0% Movement speed 0 (Talent 60) Follow range 100 Turn rate 0.4 Collision size 8 Vision range 64 (G) Bounty 25 Experience 0 Model scale 1 Notes Phased Stasis Trap Techies Stasis Trap Ward Level 1 Duration Permanent Health 100 Health regeneration 0 Armor 0 Magic resistance 0% Status resistance 0% Movement speed 0 (Talent 60) Follow range 100 Turn rate 0 Collision size 8 Vision range 0 (G) Bounty 10 Experience 6 Model scale 1 Notes Phased Remote Mine Techies Remote Mine Ward Level 1 Duration 600 Health 200 Health regeneration 0 Armor 0 Magic resistance 0% Status resistance 0% Movement speed 0 (Talent 60) Follow range 100 Turn rate 0 Collision size 24 Vision range 700 (G) Bounty 10 Experience 6 Model scale 1 Abilities Pinpoint Detonate Notes Phased

Remote Mine Ability[]


Recent Changes[]

Recommended Items[]

Starting items:

  • Tango Tango gives Techies health recovery when laning, mitigating harassment damage.
  • Healing Salve Healing Salve restores health after an early kill or escape attempt using Blast Off!.
  • Clarity Clarity provides Techies with the mana needed for early-game Proximity Mines. Because of its low cost, Techies often make several purchases of the item throughout the game as their major source of mana regeneration.
  • Orb of Venom Orb of Venom’s damage over time works well with Techies’ long attack range to harass the enemies, lowering their health enough for Blast Off! to secure kills.

Early game:

  • Null Talisman Null Talisman gives them mana, damage, and health. Drop Null Talisman on the ground momentarily to get more mana out of Soul Ring’s active.
  • Soul Ring Soul Ring converts health to mana, allowing Techies to continue planting mines over extended periods of time.
  • Arcane Boots Arcane Boots fit Techies well in combination with a Soul Ring to compensate for their mines’ mana cost, or to give mana to use Blast Off! without risking of dying/getting killed before they can deny themselves. Like Null Talisman, it can be dropped prior to using Soul Ring’s active in order to gain more mana. Furthermore, Techies can disassemble it to get Energy Booster Energy Booster, which builds into Aether Lens or Bloodstone.
  • Town Portal Scroll Town Portal Scroll grants Techies global mobility to plant traps in unexpected areas. Techies’ strong defensive potential allows them to fortify a tower’s defenses, discouraging the enemy from pushing.

Mid game:

  • Aether Lens Aether Lens provides mana and mana regeneration, as well as extending Techies’ cast range so they can use items and abilities, especially Proximity Mines, from a safe distance.
  • Force Staff Force Staff gives Techies more mana and mobility; it can also push allies to escape or push enemies, especially Gem carriers, into mines and traps.
  • Eul's Scepter of Divinity Eul’s Scepter of Divinity provides Techies with a bigger mana pool, mana regeneration, and more base movement speed, allowing the hero to be more mobile and plant mines more liberally. Furthermore, the active ability disables an enemy, buying Techies time to plant mines and traps under their feet, or provides temporary invulnerability and a self-dispel.

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Late game:

  • Aghanim's Scepter Aghanim’s Scepter increases Techies’ attributes, health, and mana. Remote Mines become a much bigger threat due to their increased damage, and Techies can place them from farther away, allowing them to be used tactically in team fights and allowing Techies to place traps more safely. Additionally, Minefield Sign becomes a usable ability, allowing Techies to use the sign to place guaranteed undetectable traps or to trick the enemy into avoiding an area that does not have mines.
  • Octarine Core Octarine Core reduces the cooldown on all of Techies’ abilities, allowing them to place traps and mines more frequently.

Situational items:

  • Sentry Ward Sentry Ward reveals enemy Observer Wards and their Sentry Wards as well. Eliminating their Sentries from play allows you to place traps in areas that they once considered safe, and forces the supports to buy more Sentry Wards, slowing their item progression considerably.
  • Bottle (Full) Bottle allows roaming Techies to replenish their mana and HP as they often pass by runes on their way to set up traps.
  • Kaya Kaya increases intelligence and mana. More importantly, the mana regen amplification helps them plant more mines on the map. Kaya can upgrade into Yasha and Kaya Yasha and Kaya for better bonuses and extra movement speed.
  • Ghost Scepter Ghost Scepter allows Techies to become temporarily invulnerable to physical damage when focused by the enemy, perhaps buying them more time to use Blast Off!, or to attempt to lead the enemy into mine traps.
  • Veil of Discord Veil of Discord amplifies magical damage of Techies and allies.
  • Blink Dagger Blink Dagger drastically improve Techies’ mobility.
  • Bloodstone Bloodstone gives Techies a great amount of health and mana, as well as tremendous regeneration, allowing them to place mines more frequently. Moreover, the active heal may buy Techies enough time to Blast Off! away.
  • Scythe of Vyse Scythe of Vyse provides a lot of mana and a powerful disable to lock down dangerous enemies in team fights.
  • Shiva's Guard Shiva’s Guard gives Techies intelligence and armor. The aura and active can be used in team fights to hinder the enemy, reducing their ability to spread out from your area-of-effect nukes.
  • Bloodthorn Bloodthorn grants mana regeneration, attack speed, silence, and crit for late-game carry Techies who seek to enhance their physical attacks.


Roles: Nuker Nuker Disabler Disabler Complexity: ★★☆ Playstyle: Techies Demolitions was not so much a business as it was an excuse for Squee, Spleen, and Spoon to practice their favorite hobby: Blowin’ stuff up. The Proximity Mines they buried beneath Toterin collapsed that town into a heap of rubble. The Stasis Traps they set for Trapper Town stunned the trappers while their quarry got away. A new invention has to be tested on something. Packed with flamesalt explosives, a stack of Remote Mines reduced Dredger’s Bight to a smoking crater. Techies Demolitions handles dissatisfied customers with unexpected cheer. The last words “Blast Off!” can be heard just before an epic explosion delivers them from the need to face any consequences.




Techies minimap Techies Equipment (expand sets)SetsTaunt

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  • Before their release, Techies were showcased at the All-Star match of The International 2014, used by Artour “Arteezy” Babaev. He originally picked Sniper minimap Sniper, but right before the picking phase ended, his pick got replaced by Techies, fireworks were launched in the arena, Techies’ portrait was shown on all screens and this Link▶️ sound effect played.
  • According to Techies’ in-game lip syncing, Squee is the one sitting on the cart with the rocket launcher, the cigar, and the deeper voice, Spleen is the big one pushing the cart, with the high voice, and Spoon is the one inside the barrel, who rarely ever talks, but has the deepest sounding voice.
  • Spoon’s design -long nose, revealed half of his fingers- was largely resembles of Kilroy, the symbol which used by US serviceman during World War II.
  • Techies’ lines Link▶️ “They’re going to have to glue you back together! Yeah, in Hell!” and Link▶️ “We’re a sorry buncha losers. You said it” are references to similar lines lines spoken by the Demoman from Team Fortress 2 (as heard here and here).
  • The flavor text of Pinpoint Detonate “Kablooey!” is a direct reference to the line “Kabloeey!” spoken by the Demoman from Team Fortress 2.
  • Many of their lines also reference Counter-Strike, such as Link▶️ “Counter-Techies Win”, Link▶️ “Bomb has been planted” or Link▶️ “Bomb has been defused. Darn!”.
  • Techies’ attack line Link▶️ “See! Fore!” is a pun on the plastic explosive C-4.
  • The line Link▶️ “Who said we couldn’t count to three, huh?” is a reference to a joke about the fact that Valve has not released a single game with the number three in the title (Half-Life 3, Left 4 Dead 3, Portal 3 etc.).
  • The line Link▶️ “Continue testing.” is a reference to GLaDOS, a character of Valve’s Portal series.
  • The line Link▶️ “Claymore! But not that kind of claymore.” is a reference to the M18 Claymore mine.
  • The gag about Spoon being hidden in a barrel without the other two knowing is a reference to DotA, where only some time after Techies were released did people realize that there were actually three of them instead of two; the third one’s feet could barely be seen under the barrel behind the other two (Techies used to be named “Squee and Spleen” and eventually became “Squee, Spleen and Spoon”).
    • The name “Spoon” may be a reference to a scene from the movie Matrix where a boy bends a spoon with his mind and then says to Neo “Do not try and bend the spoon. That’s impossible. Instead, only try to realise the truth“, followed by Neo asking: “What truth?” and the boy answering it with “There is no spoon. Then you’ll see, that it is not the spoon that bends, it is only yourself.“[1]
    • Squee and Spleen think that Spoon died to the explosion in their workshop, so they thought “there is no Spoon” anymore and the voice is only in their heads Link▶️.
  • The names of the original two Techies most likely came from Magic the Gathering. Squee is a legendary goblin from Magic the Gathering lore, while Spleen was probably named after the flavor text on the Goblin Soothsayer card (“I see a great victory and rivers of blood. And . . . hmm, looks like a spleen.”)
  • There is a hidden trollface in Remote Mines’ ability icon.
  • Squee’s design resembles that of the Soldier from Team Fortress 2, as his eyes are covered by a helmet, and he wields what appears to be a rocket launcher.
  • The line Link▶️ “Loud noises!” is a reference to Brick Tamland, a character from Anchorman: The Legend of Ron Burgundy.



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